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15 Weird Plot Holes in Red Dead Redemption 2 (And 10 Things That Just Didn’t Make Sense)

Red Dead Redemption 2 is basically the pinnacle of gaming. Okay, maybe not, but it has enjoyed immense success since its release back in October. It has received endless acclaim from professional critics and sold tens of millions of copies in just a few short days. It’s clear that people are greatly enjoying their time with the g

This outhouse isn’t freaky for regular rural toilet reasons. There’s a dark secret behind it, and while you don’t find out everything, you learn enough to have a good guess. Go to the gazebo where you meet Penelope near the lake, and then head left down from there, and you’ll find it. You can hear gabbling coming from inside: take a look in, and a one-eyed woman will reach out to you and start reeling off a string of numbers. If it ties into anything in the game, people are yet to find

Throughout the game, it’s established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn’t they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that’s just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De

If you’ve completed the mission “The Joys Of Civilization,” you can find a Russian scientist by the name of Marko Dragic in the park in Southwest Saint-Denis. After 24 hours pass, you can start the second part of the mission. Head to the very north-east of the map, north of Brandywine Drop. Here you can find the Tesla-style lab, where, among other things, he’s got an electric lantern you can pick up that replaces your old one. He’s also working on a robot, but things are not going w

To call Red Dead Redemption 2 Characters Dead Redemption 2 big would be the understatement of the century. As well as containing a large chunk of the original game’s map, players also get to experience an at times disorientating big landmass made up of several wildly different states. While the waypoint system ensures that you never get lost in the traditional sense of the word, I’ve certainly found myself getting lost in a much more metaphysical way. When you’re presented with a world that is quite so huge, you can often wonder just where you should be going. What is worth seeing in this map? What am I potentially missing by not going here? Maybe it’s open world fatigue, but to me, it’s more that I’ve suddenly grown a massive sense of F

For those that don’t know, a “vertical slice” demo is essentially if a prototype of a game was fully perfected to look and perform like the final product. So, imagine a mission from the released Red Dead Redemption 2 was cut out of the game and playable on its own – just in 2016 when the rest of the game was not made. That’s what the team were seemingly trying to perfect and showcase to investors to get the project out of development hell.

Did you get UFO fever back when GTA V was still fresh? You can find the extraterrestrial visitors in Red Dead Redemption 2 as well. Go to Emerald Station and head north, where you’ll find a small lake. Inside, a cult meeting has taken a dark turn, and you can find a note that gives you instructions to head to Mount Shann, then back to the shack at around 2 AM. The shack will be bathed in green light, and a flying saucer can be spotted. Want more? Another saucer can be seen from the highest peak of Mount Sh

In one of the early missions of Red Dead Redemption 2 , Arthur takes Jack fishing because John is an absentee father and wants nothing to do with his son. This being a Rockstar game, things inevitably go wrong. Agents Ross and Milton show up to offer Arthur amnesty in exchange for Dutch. Of course, Arthur refuses, but it begs the question – why didn’t they just follow him back to camp? It’s, like, a two-minute ride away. Or better yet, why approach Arthur at all? Why not just observe him from a distance and follow him back to camp? They’re just delaying the inevitable for no rea

Quick aside, first and foremost the best advice we can give is try to create or join a private session with like-minded players. Though difficult, it is possible and can make for a much more enjoyable collected experie

Are you a sucker for Viking history? Do you want to make Arthur look more like Ragnar Lothbrok? Then you’re in luck because there’s a Viking tomb on the map! If pirates are more your speed – there’s a wrecked pirate ship too. Want to tingle your spine with some Blair Witch -esque Pagan horror? You can. How about chatting to the game’s version of Nikola Tesla? You’re in for a treat. It’s a ridiculously varied game, and we’re here to help you get the most that you possibly can from

Another secret from the urban jungle of Saint-Denis, this one is a huge homage to the horror classic Nosferatu . You’ll need to follow a trail of graffiti that’s been scrawled by the vampire. We won’t ruin the quest for you, but if you want to start it, the first graffiti can be found across the road from the big saloon in the northeast of the city. The trail will lead you all over the city, and you’ll have to end this monster’s existence, but the payoff is well worth

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