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TheGamer Staff Weekend Plans, Featuring Scorn And Overwatch 2

Lucio is a high target due to his small size and lack of health, but mastering him sure is a reliable tactic for teams. Lucio is one of the best support characters in Overwatch 2 , and he’s a hard one to play due to his movability and target

One of the most common mistakes you can make while learning Cassidy is forgetting one of the elements of your dash . It is a great skill for mobility when you have to quickly run back to the fighting area from your spawn, but the instant reload is what makes this ability the best part of his k

Her primary attack is her kunai, which are quite weak. That is, as long as she doesn’t hit you in the head. It’s weak, small, and has a low fire rate, but it also causes three times more damage when she lands a headshot. That means you can’t make your head an easy target if you are fighting her. Just moving in a straight line toward her might be your downfall, especially at close ra

There’s a good reason that Pharah is one of the hardest Overwatch 2 Maps characters, and that’s her dependency on movability and counters. Pharah can be a real nuisance due to her constant evading, explosive damage, and flying, but mastering her balance of fuel and firepower is no easy t

I’ve been waiting for Scorn for so, so long, and it’s finally here. Ever since its failed Kickstarter in 2014, I’ve been interested in its body horror world full of slime, bones, and other general grossness. Now, years later, I’m counting down the hours before I get to stick a gun in the gaping wound on my arm and solve some incredibly icky puzz

This weekend is all about No Man’s Sky for me. The new Waypoint update has revamped a lot of how we play the game, from expanding inventory (and therefore having to get to grips with new upgrade layouts) to a raft of amazing accessibility options that let us tailor gameplay to our own needs. Having the option to remove purchase and building costs in my existing save on the fly, and without having to farm tons of materials first, is truly life-altering, and I’m now inclined to go all-in on base design as a result. Maybe even one day Sean Murray himself will share one of my designs on Twitter, and then I can retire gracefully having truly made it. Oh, I picked NMS up on Switch too — a surprisingly fantastic port that runs really well, even on Switch Lite — so that’s three separate consoles I need to work

Cassidy is a mid to short-range character. As the distance between you and the enemy increases, the damage dealt by his shots will decrease immensely . You’ll still give them a scare if you hit them in the head from far away, but body shots are almost negligible since the enemies can heal it back up eas

Not only that, but he also recovers a bit of health every single time he does damage, which makes him quite independent. He also has one of the strongest and easiest-to-use ultimate abilities that, when timed correctly, can kill most, if not all, the enemy team in a single sw

For being primarily a Support hero, Illari is effective in getting much done on her own, and can even pick off targets with headshots. She wields a detecting Healing Pylon which is handy in that it focuses on restoring the hero in range with the lowest hea

The Healing Ofuda is Kiriko’s source of healing her allies, and it’s a very powerful healing method – this makes sense since it’s her only source of healing. It travels in a straight line, and once it reaches someone, the deed is done. There’s not much you can do when the Ofuda starts flying around its target already (except for an Ana landing a quick Anti-healing Grenade). However, you can prevent them from ever finding a target, and preventing a healer from healing is one of the best ways of shutting them d

Hurt and heal is the definition of this character. Moira is quick and powerful , with good healing and consistent damage. Her attacks aren’t very powerful, but it locks to whoever is in front of you, demanding little of your aim, and she can choose between two different orbs: one that hurt enemies around it and another that heals allies around

Everyone has that one game they must keep at arm’s length, lest its wiles tempt them back into another multi-hour, multi-day, multi-week session. For me, that’s Klei Entertainment’s Oxygen Not Included. I love how it combines a creative sci-fi direction with real-world physics and thermodynamics. It perfectly nails the right balance of mechanics and flavor to keep me sucked in forever. And with a new update having been released, I have an excuse to go back once again. Oxygen Not Included is my digital lotus fruit. But I am not Odysseus. I lack the willpower to resist. So once again, I return, a lack of oxygen forming the bars of a prison built for me. And what a joyous prison it

Like Andrew, I’m going to be playing Scorn this weekend. I’m pausing my foray into Slime Rancher 2’s joyful, colorful world to go into the dark, fleshy, monstrous delight that is Scorn. It looks so incredibly atmospheric; I can’t wait to play it at night, with all the lights off and just my headphones to keep me company. I’m a huge fan of H.R. Giger’s work on Alien’s creature design, so having an entire game take place with this in mind will feel like walking through a cathedral dedicated to his art style. I don’t know how scary the game will be, but I’m hoping it vibes with October spoopin

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