At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Core Mechanics
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Never build a deck with only one side of the triangle.
- Memorize the specific counters for every meta card.
- Use spells to break the rules of the triangle.
Exploiting the Rules
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using ‘Bait’ strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Triangle Role | Strengths | Weaknesses |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| The Sweepers | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P. If you are you looking for more information regarding tower rush look into our internet site. E.K.K.As, Heavy Spells |
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Know your counters, track their spells, and execute your trades perfectly.