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The Rock-Paper-Scissors Strategy in Tower Rush

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.

Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.

The Core Mechanics

For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.

Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.

  • Never build a deck with only one side of the triangle.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Exploiting the Rules

Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using ‘Bait’ strategies.

You are no longer playing the cards on the screen; you are playing the player behind the screen.

Triangle Role Strengths Weaknesses
The Horde High DPS single-target tanks, Princes, P.E.K.K.As Wizards, Valkyries, Bomb Towers, The Log
The Sweepers Skeleton Armies, Minion Hordes, Goblin Gangs High health single-target units, Mini P. If you are you looking for more information regarding tower rush look into our internet site. E.K.K.As, Heavy Spells

Why the Meta Changes

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.

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