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Review: Minecraft: Story Mode – Episode 5: Order Up!

Telltale Games has a way of making games based off of characters or stories that already have impressive stories and making them better. With Minecraft: Story Mode, however, they managed to create an entire universe and story based off of a game that didn’t necessarily have either of those. We’ve seen our hero, who is meant to play the role of your average Minecraft Tips player, traverse the overworld with his friends, each who represent different types of players, in order to meet his favorite band of heroes. Of course, not everything goes as planned as chaos ensues and Jessie and his friends are put in a position as the only ones capable of saving the world from the Wither Storm. This episode, though, is much after those events with Jessie being in charge of the new Order of the Stone, fighting monsters and searching dungeons for loot. They’ve become what the old Order used to be and are loved by the common folks but hated by other adventurers who do the same thing but aren’t as well known as them.

The game builds on the original by adding a host of new features, such as day/night cycles, weather effects, a new UI, and more. Additionally, some returning features have been improved upon, such as fishing and pets. The game features both single-player and multipla

The episode in itself offers a lot of promise for the rest of the announced episode, but it also cuts them short. The next slew of episodes will be adding new story arcs to the new Order of the Stone as they go on new adventures to build up their legacy. That being said, in the two hours it took to finish the episode to its completion, it made the entire premise feel very unimportant. SO much had happened and so much story and character development was involved that Telltale could have made the entire plot itself into a single season if they wanted to. The entirety of Sky City itself has so much more that could have been explored and so many more characters could have been introduced, but the story was limited to a couple of hours of gameplay. It creates a new kind of gameplay that forces you to pay attention and actually play the game rather than just putting your controller down and making a decision every once in a while.

The difficult thing in talking about and analyzing what makes Minecraft’s multiplayer so great is that there is no definitive multiplayer experience. Some people use it to work together and create impossibly detailed and beautiful creations, while others create game within a game scenarios to compete in, and some still are perfectly satisfied with running around and killing each other. Like just about every other aspect of the game then, the experience here isn’t one pre-determined by the developers, but rather one that is uniquely yours based on who you are, whom you play with, and the extent of your combined imaginations.

Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , Episode 3: The Last Place You Look and Episode 4: A Block and a Hard Place as there are spoilers ahead.

Daggers, for instance, are fast but weak, while a halberd is noticeably slower but better for slicing enemies at range. The Spelunker armor comes with a pet bat that flies out to attack enemies for you, but the hunter’s armor gets a bonus ten arrows per pickup. Equipment also comes with a number of abilities, further complicating the selection. Abilities such as weaken enemies or lightning strike are only rarely pre-equipped, but rather must be chosen. A sickle might have two ability slots with three options each, but once you’ve chosen one the other two go away. There’s a hard choice to be made between “move faster for five seconds after dodge roll” and “heal allies in small radius” and it can take a surprising amount of thought to pull the trigger. Each ability also can be upgraded twice and this is where character leveling comes in.

The episode also alludes to death; a lot. Considering the fact that both Olivia and Axel are completely omitted from the episode save for the prologue, there is basically no comic relief. Not that you should play a game simply for its humor, Minecraft: Story Mode has a reputation for having humor and making friendship stand above all else. While this episode does focus on friendship and how your decisions can shape the future, death always seems to be around the corner and everyone you come in contact with seems to want you to die, or at last Aiden openly expresses it. It also doesn’t help that Aiden and the Blaze Rods were basically considered obsolete until now, so it’s difficult to really believe that he would want to do this to the citizens of Sky City just because he’s jealous. Had this episode focused on why they are being brought back rather than throwing them into a whole new story, the episode would have made a little more sense.

Between each level is a brief stop back at base camp, which is a fairly empty area that honestly feels like it’s missing content. The shops let you spend the green gems found throughout the levels on a random piece of equipment or accessory, and…that’s it. There’s a map on a table to choose the next level or you can just hit the Select button to do the same thing. Sometimes there’s a random chest somewhere in the scenery if you wander about. It’s a good amount of space, nicely decorated, with little in it.

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