There’s a ledge pathway between two peaks that you should follow. It’s very narrow, but super obvious that it leads somewhere. At one point, you’ll have to drop down to a ledge below you. If you make it to another ledge across from that one, the treasure will be in an alcove beneath the rocks above
But at least, instead of 30, there’s only 10 of these. Plus, after finding them all you get a neat cutscene about Francis that can’t quite be explained. So it’s much better than the other collection-based missions. Still, it’s another side-quest completely dedicated to a boring collectible, so into the trash pile it g
So first in our quest to find all the wacky lads in the old west is Margaret. He’s found next to his crashed cart in Lemoyne. As it happens, his circus animals escaped and he needs us to find them. He lost 2 lions, a zebra, and a tiger. Well, sort of. Turns out they’re all dressed up everyday animals like a Mule, Dog, and Cou
It’s not only Arthur’s hairstyle and clothes that you get to control, but his entire appearance. Depending on how you treat him in the game, it will impact whether he ages gracefully or, well, not so gracefu
In the game, you’ll come across various female characters advocating for women’s right to votes. While many other characters seemed annoyed by their presence, Arthur is actually sympathetic towards their cause in one sc
Why didn’t the gang just eliminate both men then and there? Why even bother having the discussion in the first place? Sure, it wouldn’t have solved their problems, but it certainly would have given them enough time to get out of do
Throughout the game, it’s established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn’t they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that’s just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De
When Arthur is diagnosed with tuberculosis, one of two things can happen – either he wanders the street in a glow and sees a deer, or he wanders in a gray haze and sees a wolf. It makes sense for this to happen at this point in the story, because Arthur is a bad person and has done bad things. But by the end of the game, Arthur is repentant and has numerous discussions about the possibility of a bad man finding redemption. The story desperately wants us to take the path of honor, and it’s totally jarring if you continue to be villainous. This is the Niko Bellic morality problem all over ag
One of the most affecting examples of this for my playthrough in Red Dead Redemption 2 Mods Dead Redemption 2 was when I came across a house after finishing a race with a stranger. I went into the house curious if there was anything inside, such as the seemingly endless amount of cigarette cards. Inside, there was a father and son having a tense confrontation over the father’s wasteful habits that caused his wife to leave them. While leaving, the boy discovered my hiding place and ran to his room. The father pulled out a gun, so I naturally killed him and proceeded to loot the location as muscle memory kicked in for every other location in the game.
The gang has ample opportunities to eliminate both Ross and Milton, yet they never do it. Arthur has the chance to do it while he’s fishing with Jack, but we can understand not wanting to subject the child to violence. However, both agents later show up, completely unprotected, to the Van der Linde camp in order to negotiate a tr
The game’s internal logic also has the tendency to not make a whole lot of sense. Granted, many of these logical inconsistencies and flaws are waved away at the behest of gameplay, and we can understand that. While the game certainly is immersive, you don’t want it to be TOO immersive. When that happens, you risk losing the audience. With that said, it’s still fun to ponder the total lack of sense that this game’s universe ma
The player is responsible for taking care of his basic needs. If you keep Arthur healthy, he’ll maintain the stocky build that he has when you first begin playing. However, if you overfeed him, this could cause him to gain weight, which will subsequently affect his stamina. Likewise, if you don’t feed him properly, he’ll begin to get thinner, though this will give him more stam
And speaking of tuberculosis, how is it that Arthur didn’t infect a single person? TB is a very contagious disease that spreads when an infected person coughs or sneezes, and only a few droplets of spit are required for infection. And, in case you weren’t paying attention, Arthur is hacking all over the place by the end of the story. Yet no one became sick. The epilogue catches us up on various characters’ fates, and not a single one of them has passed from tuberculosis. It’s possible that the disease is latent in some of them, but that’s just speculation. It’s a miracle that no one became infected after Arthur coughed all over the c