In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Gaining XP Through Upgrades
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Mastering cards often grants massive XP bonuses.
- A high-level tower means nothing if your spells are weak.
- Farm it relentlessly.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
You are essentially converting cards you will never use into base hitpoints and currency.
| Card Rarity | XP Reward |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Valuable Troops | Only donate if you do not use the card |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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