In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Don’t draft too heavy.
- Ruin their cycle.
The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| The Pick | Your Selection | The Gift |
|---|---|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | It is incredibly expensive and easy to defend against |
| The Log vs. When you adored this article and also you would like to acquire guidance with regards to tower rush kindly stop by our internet site. Skeleton Army | Take The Log | Give the Skeleton Army |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Choose wisely, and outsmart them before the match even begins.