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Drafting and Deck Building in Tower Rush

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

The Golden Rules of Picking

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • Don’t get caught defenseless.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Common Error The Consequence
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you liked this report and you would like to get much more information with regards to tower rush kindly go to our own web page. K.A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

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