While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Always take the versatile, cheap cycle cards.
- Clog their hand with heavy, useless units.
The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | Your Selection | What to Give |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | Give the Hut |
| Spell vs Swarm | Take The Log | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You’re Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Choose wisely, and outsmart them before the match even begins.
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