Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
How LavaLoon Works
Because the opponent’s Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon’s heavy single hits.
- A perfectly timed Lightning spell will instantly destroy the opponent’s Inferno Tower and Musketeer, clearing the path.
- The ‘Miner’ is a fantastic secondary win condition for this deck.
- You will often trade towers in the first two minutes.
The Painful Ground Defense
The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.
You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
| What Stops You | Your Counter-Play |
|---|---|
| Inferno Tower (Melts the Lava Hound instantly) | Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun it |
| Executioner + Tornado Combo | Do not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them |
The Unstoppable Force
When you perfectly execute the combo and watch the opponent’s anti-air defenses completely fail, you will understand the true power of the archetype.
The ground is for peasants.
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