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The Curse of Osiris is The Curse of Destiny

The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 cheats 2 for an outside party, they might think it’s part of the base game.

With these sorts of compromises becoming commonplace, it’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? No, absolutely not . Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attention. Instead of insulting and ridiculing casual players, hardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player base, then use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy sale. They should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just a matter of respecting them and the series they love when trying to increase their ranks.

The Cabal play a significant roll in The Taken King, even though it’s not entirely apparent, which helps lead into Destiny 2. Like every alien race before it, the Cabal were planning an attack on Earth, but they were instead interrupted by the Taken. While their operations were put on hold, they believed that they could salvage the opportunity by boarding the Dreadnaught and obtaining some of the Hive’s technology to be used against the Last City. The Guardians were successful in stopping their efforts, but due to their intense casualties, the Cabal ready an even stronger attack against The Last City which is to be seen in Destiny 2.

Oh, patrols return in Destiny 2. The blinking green beacons are littered throughout the EDZ, and the missions they dole out haven’t changed from the first game. Kill a certain amount of enemies to collect materials, kill a captain, scan an area, etc. Patrols are still meaningless busy work, but you do get some rewards for completing them.

For example, when tackling a Cabal Extraction Site, players will come face-to-face with a Cabal Thresher, an air vehicle that rains missiles down on attacking Guardians. Destroy it, and players will go face-to-face with a Cabal Valus. In another example, when fighting a Fighting a Fallen Spider Walker defending shields protecting three Scorch Cannons, successfully taking down those shields will summon two additional Spider Walkers.

Adventures are quite lengthy and consume a lot of time, but player’s enjoyment will hinge on how much they enjoy these activities. If you thought some of the missions in Destiny could get repetitive, then Adventures may not be for you.

The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, “that wizard came from the moon.” While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.

There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don’t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can’t quite figure out the right simulation.

At the moment, there’s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It’s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It’s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie “fixed” in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else’s. “Rare” loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It’s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn’t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.

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