This system of prioritization is known as ‘aggro’ (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can ‘see’ allows you to place distractions at the absolute maximum possible distance.
- Building-targeting units usually have larger sight ranges.
- They will ignore targets that are just a few tiles away.
- A fast unit will cross tiles quickly, altering the math.
Advanced Aggro Tricks
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
This highly advanced technique, known as ‘body blocking’, requires absolute precision but can save hundreds of tower hitpoints.
| Targeting Mechanic | Tactical Application |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Retargeting | The tower will rescan and target the swarm |
Practice Makes Perfect
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
Control the aggro, control the arena.
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