However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can ‘see’ allows you to place distractions at the absolute maximum possible distance.
- Use this to pull them to the center.
- Melee units have very short sight ranges.
- Always account for the unit’s movement speed.
The Geometry of Defense
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| Unit Category | Targeting Style |
|---|---|
| Tower Hunters | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Bandits | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.

Control the aggro, control the arena.
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