When players discuss the most critical, game-winning cards in their deck, they rarely mention the humble 2-elixir small spells.
Using a 2-elixir spell to perfectly counter a 5-elixir threat is the mathematical foundation of victory in the arena.
The Log vs. Zap vs. Snowball
The Log is the king of pure ground control; it boasts the widest area of effect, pushes all ground units backward, and deals the most damage of the three.
The Giant Snowball is the high-skill ceiling alternative; it slows units down and physically knocks them away from their target, allowing you to perfectly manipulate enemy pathing.
- Use Snowball to knock enemy miners onto your King Tower.
- Zap is terrible against Goblin Barrels because it leaves the goblins alive with one hitpoint.
- Use it to buy your defenses one extra second of firing time.
Advanced Spell Tactics
If you send a Hog Rider at the bridge, and you know the opponent’s only counter is a Skeleton Army, you do not wait to see the skeletons.
If your Musketeer is fighting an enemy Mega Minion, she will normally die and leave the Minion alive with a sliver of health.
| Pro Play | The Result |
|---|---|
| The Aggro Reset | Zap an enemy unit that is locked onto your weak tower; it will instantly retarget onto the healthy Ice Golem you just placed next to it |
| The Knockback Stall | Use Snowball to knock an enemy Balloon away from your tower, buying your Musketeer enough time to shoot it down before it drops a bomb |
The Discipline of Holding Your Spell
If you panic and use your Log on a harmless Ice Spirit, the opponent will instantly punish you with a devastating Goblin Barrel.
The smallest cards often make the biggest impact.
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