Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
- Tanks are useless against flying swarms.
- Don’t trigger their ability too early.
- They make fantastic emergency defenders.
The Backline Tacticians
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Power | How to Use It |
|---|---|
| Target Drop | Activate to survive a direct spell impact |
| Summoning/Swarm | Use defensively to instantly surround and destroy a heavy tank |
Choosing Your Leader
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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