However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- Let the X-Bow die, cycle your cards, and try again later.
- It provides incredible defense and stalls the game until you can launch an offensive one.
Choosing Your Artillery
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| The Building | Attributes | Best Playstyle |
|---|---|---|
| The Machine Gun | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| Splash Artillery | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
A War of Attrition
Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.
Welcome to the artillery division.
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