[custom_add_property_button]
[custom_sign_button]

Mastering Siege Decks in Tower Rush

In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.

The Core Philosophy: Defend the Artillery

The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
  • Don’t waste elixir saving a failed attack.
  • It provides incredible defense and stalls the game until you can launch an offensive one.

The Mortar vs. The X-Bow

While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.

Artillery Type Cost and Speed Best Playstyle
The X-Bow 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Most Hated Archetype

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

person holding black samsung android smartphone

Welcome to the artillery division.

If you have virtually any issues regarding wherever as well as tips on how to utilize tower rush, you can e mail us on the site.

Please Sign In Before Adding a Property Or Sign Up If You Don't Have An Account