Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
- It is fragile but highly efficient.
- Don’t pre-place an Inferno Tower too early.
- If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Area of Effect Buildings
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
| Current Ladder Trends | Best Building Choice |
|---|---|
| Everyone is playing Golem or Giant | Inferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushes |
| Log Bait / Swarm Meta | Bomb Tower provides incredible value and cannot be overwhelmed by sheer numbers |
Making the Final Choice
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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