[custom_add_property_button]
[custom_sign_button]

Mastering Siege Decks in Tower Rush

In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

The Defensive Wall

Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.

  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • Always know the opponent’s ‘tank’ cycle.

The Mortar vs. The X-Bow

The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.

The Threat Your Defense
Heavy Tanks (Golem, Giant) blocking the shots Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weapon You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Most Hated Archetype

You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Master the geometry, build the wall, and snipe them from safety.

If you have any questions relating to wherever and how to use tower rush, you can speak to us at our website.

Please Sign In Before Adding a Property Or Sign Up If You Don't Have An Account