If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight ‘hard counters’ after a win streak.
The Elo System Adapted
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- There is no ‘anti-deck’ conspiracy.
- If you face a hard counter, it is pure statistical variance.
- AI opponents ensure instant queue times for beginners.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| System Priority | Importance Level |
|---|---|
| Current Rank | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | Secondary Priority |
Maintaining Competitive Integrity
This is why all true esports tournaments and competitive challenges utilize the ‘Tournament Standard’ ruleset.
The algorithm is blind; it only respects victory.